If you STILL dont read signs, then you wont know that the primacommon goo are immune to spikes. And just like Breaking Program, blow up the red skull instead of the red block. After you use beamers and the remotebomb to bust the red block stopping progress, thats when the timer starts! Shoot a beamer through the area where the blockade once was and scroll right as soon as the goos wake up! From that point, keep building right as fast as you can! You are safe underneath the goal as The Malware does not fit and gets stuck. You have two remotebombs, use one to blow up the red skull and use the other to blow up the red block trapping the repair ball! If you dont read signs, then at least read this. If you do this, your making it very hard for yourself. Never turn all of your fuselayered goo into fluff! While the fluff is immune to fire, it cannot detach unlike the fuselayered. While dragging with the mecho goo, scroll up! The scroll wheel on your mouse is your best friend here. Whenever you encounter yellow predator goo (and you have to wake them up) try and build your gooballs in-between each predator, they only jump when they touch each other, or any unattached gooball. This will make sure that you can still conduct electricity to the other side with the plasma goo. At the beginning of the level, make sure there is a gap between your structure and the sleeping structure holding plasma goo. If you want to figure it out yourself, dont read this section! The following info is for people who are stuck on certain levels. Make sure you have the latest version! If you have any thoughts, questions or criticism, leave it in the comments!ĥ0 Years since WoGCorp's destruction, and the disappearance of all the Gooballs, what has changed? Join The Sign Painter once again on an epic journey featuring new and old Gooballs, areas and memories! Hurry! WoGCorp 2.0 is waiting. This version may have updates, mainly on OCD changes. (This mod is very large, so it has been broken into two parts, you have to install and activate both parts of the mod in order to play ) Toxic Goo presents a five chapter mod with new gooballs, levels and concepts! (This is a fan-made sequel to Kyle Gabler and Ron Carmel's World of Goo)
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